![]() Shops have nothing with it.I load to refresh my high level gems loose when in 90% of cases my high level gems are downgrade-d instead of upgrade.I use Low level gems I found at whole playthrough. You either added like a zillion^2 zilyens, or adjusted the gems. Even if things go your way, you still have to combine a lot of gems to achieve even higher levels and with the amount of money I'm getting, I have a hard time getting something out of crafting. I didn't play the game as much as you, but over 60+ hours of my adventure, I still don't have a single gem that is even close to any of the gems you have. On top of those, you have good armor gems. You have not just 1 good weapon, not 2, 3 weapons. You say you save-loaded to refresh the shop so you can get good crafting candidates but that still doesn't help with the RNG of crafting, not to mention that the amount of money you pour into the crafting itself. Even though you played the game for 200+ hours, getting that many good gems is highly improbable. Originally posted by lyravega:I call hacks. If someone have good builds record it(also with armor gems) and post here. Someone cross the barrier of 2000DPS with elemental gem in sword? Still working on Level 200+ armor/weapon gems but this is a very hard,slowly and long term job because anvil not working properly with hight level gems and instead of upgrading in 90% cases downgrading my high level gems - this also needs lots of gems,cash and of course luck.Ĭhanging 2 armor gems give me total of 95-98 critical chance(in one sword 100%) and more than 1000% critical damage also liitle higher swords DPS(by +80) but Melee bonus is reduced from 112% to 56%.All swords still elemental.īut when I replace a elemental gem and put one on lvl 206 visible at right side of those 2 screens I get DMG you see on the photos.and with 80% Critical chance in weapon only what give me total 100% CC with armor bonus but sword is only physical. #SHADOW WARRIOR 2 WEAPON LIST FREE#Feel free the skip the now redundant 1st game and start here.100% damage converted to Poison(with 20% bonus from Elemental Focus skill)ġ00% damage converted to Thunder(with 20% bonus from Elemental Focus skill)ĭamage to Superior and Elite Enemies +10%ġ00% damage converted to Fire(with 20% bonus from Elemental Focus skill) The everything and the kitchen sink approach may have been a bit much in the end but the overall experience is very unique and the core blade combat is top of the line. Not that anyone bought this for the story and the game just end almost mid-sentence. I also don't remember any of this being build up in the prequel. ![]() Especially if I consider how forced the humor is in light of the rather dark story. The voice acting is a bit forced but the actors had nothing to work with. ![]() ![]() The graphics are certainly top of the line, even if the human character models and animations could have used more work. Way too much actually! Does a simple arena shooter as this really need an involved leveling system, 100+ customizable weapons, crafting, magic abilities, an in-game-economy, side-quests, trials and a build in Wikipedia! I can't fault them for trying though but a sequel will need to crash diet all of this to a more manageable volume. The budget increased and they put in more of everything. ![]() The developers technically did everything right in terms of designing a sequel. ![]()
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